unggnu wrote:
> The problem is that the usual 3D games have no constant route so a test isn't that accurate
quake games have, for the longest time, provided benchmarking (as do
many other games).
I've not tested openarena (GPL'd quake3), but it's in our archives and
almost certainly provides the same benchmark options. This would be a
convenient test that anyone can run and will give us a complex,
real-world metric.
Cheers,
--
Chris Jones
<email address hidden>
www.canonical.com
Hi
unggnu wrote:
> The problem is that the usual 3D games have no constant route so a test isn't that accurate
quake games have, for the longest time, provided benchmarking (as do
many other games).
I've not tested openarena (GPL'd quake3), but it's in our archives and
almost certainly provides the same benchmark options. This would be a
convenient test that anyone can run and will give us a complex,
real-world metric.
Cheers, canonical. com
--
Chris Jones
<email address hidden>
www.