Due this bugs, sometimes it is required a manual atk object exploration in order to have the proper accessible objects (so the signals related).
While solving this bug I didn't notice it because I usually checked that the accessible object hierarchy was there manually. After that I started to notice missing events without this manual exploration, so I reported that bug.
I'm working on it, so this would be solved soon.
Note: IMHO, we shouldn't re-open this bug. If the accessible object hierarchy are there, things work fine.
I think that the problem is this bug:
https:/ /bugs.launchpad .net/unity/ +bug/727137
Due this bugs, sometimes it is required a manual atk object exploration in order to have the proper accessible objects (so the signals related).
While solving this bug I didn't notice it because I usually checked that the accessible object hierarchy was there manually. After that I started to notice missing events without this manual exploration, so I reported that bug.
I'm working on it, so this would be solved soon.
Note: IMHO, we shouldn't re-open this bug. If the accessible object hierarchy are there, things work fine.
Thanks for the review