Comment 14 for bug 599425

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Neil J. Patel (njpatel) wrote :

Aaaand finally, as a bid you good night, I shall leave you with these delightful chunk of information:

The CPU usage spikes for input *must* be coming from Clutter's picking mechanism, which uses glReadPIxels to figure out where everything is. It's the only conceivable reason why i can think that scrubbing over the panel would effect CPU usage. It happens on `unity -p` as well, so should be easier to debug.