Trouble is that even if you sacrifice some pixels to get it working, if you maximise a window it tries to make the window 2048 wide, exceeds the max texture size and screen size and compiz collapses in a heap.
Trouble is that even if you sacrifice some pixels to get it working, if you maximise a window it tries to make the window 2048 wide, exceeds the max texture size and screen size and compiz collapses in a heap.