I have seen issues with Unity when the overall width of the combined screens exceeds the underlying hardware texture limit. Could you post the output of the (non-destructive) command below please (which would need running in a terminal window):
glxinfo -l | grep GL_MAX_TEXTURE_SIZE
Thanks.
I have seen issues with Unity when the overall width of the combined screens exceeds the underlying hardware texture limit. Could you post the output of the (non-destructive) command below please (which would need running in a terminal window):
glxinfo -l | grep GL_MAX_TEXTURE_SIZE
Thanks.