Hi, I may have a similar bug or even a duplicate. See bug #642825 if you are interested.
For me, running normal updates fixed half of the issue - I did at one point get the 'render ring head not reset to zero' output, but after updates I only get 'hangcheck_timer_elapsed'.
Hi, I may have a similar bug or even a duplicate. See bug #642825 if you are interested.
For me, running normal updates fixed half of the issue - I did at one point get the 'render ring head not reset to zero' output, but after updates I only get 'hangcheck_ timer_elapsed' .