Comment 58 for bug 388357

Revision history for this message
In , Eric Anholt (eric-anholt) wrote :

I can't say for sure in your case, since you didn't mention using any other 3d apps, it looks like you've got a screen with an appropriately aligned height, and it looks like compiz doesn't use a depth buffer, but it may still be worth trying with this commit series:

xf86-video-intel:
commit e8f0763d405a8152c74c28792c52fe12c1d41dd5
Author: Eric Anholt <email address hidden>
Date: Fri Aug 7 18:24:44 2009 -0700

    Fix math in the tiling alignment fix.

commit 222b52ef16895823fbf3a0fc0be4eb23b930ed1b
Author: Eric Anholt <email address hidden>
Date: Fri Aug 7 18:05:29 2009 -0700

    Align tiled pixmap height so we don't address beyond the end of our buffers.

Mesa:
commit ceb8afcca5b0a52b005a782ea54b301beaee1a15
Author: Eric Anholt <email address hidden>
Date: Fri Aug 7 18:09:31 2009 -0700

    intel: Align region height as required for tiled regions.

    Otherwise, we would address beyond the end of our buffers. Fixes reliable
    GPU segfault with texture_tiling=true and oglconform shadow.c.

    Bug #22406.