Comment 104 for bug 383345

Revision history for this message
In , jayprakash (jay-jay-cz) wrote :

(In reply to comment #19)
> The original bug of not supporting a framebuffer larger than 2048x2048 for i915
> class hardware has been fixed. The remaining bug that compiz does not respect
> the maximum renderbuffer and texture size of 2048 and gracefully fallback to
> metacity is a bug in compiz. i915 hardware can only support a maximum size of
> 2048 in the 3D pipeline, so attempting to use a GL compositor above such a size
> is futile.

This bug was about using compiz AT the maximum size - 2048 width, NOT ABOVE.
At the maximum size of texture (for example 2048x768) the screen was black (blank).

Compiz should drop at >2048, and all the time it did.

I have the feeling you just want to close this bug, without fixing...

I'll bet my shorts, that the same situation will happen at 4096 (i965) or 8192 (newer cards).