Comment 12 for bug 324854

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Peter Clifton (pcjc2) wrote : Re: DRI2: (UXA) white transparency artifacts with compiz

The above patches are not necessaily regression free.. I already managed to break one of my own naievely coded GL apps with it, since it means that there are no visuals mis-reported with alpha bits where they shouldn't have them.

My app's unnecessary request to GtkGlExt for a visual with double-buffer _and_ alpha (not needed, since I'm not compositing), now fails, and the app didn't work...

Simple to patch in a fix, and since I'm a GL noob, not a mistake I expect to be widespread.. but still something we ought to get people testing sooner rather than later, in prep for the rest of the fix.