Comment 7 for bug 284951

Revision history for this message
criticalmess (criticalmess) wrote :

Steve Langasek:
So a feature "even if not meant to be worked properly at all yet" that did worked nearly properly on nearly any gamepad and now broke suddenly in beta should not be fixed, because of that chunk of work and should be delayed. When it was not working in every ibex alpha through and on hardi wooooooooood agree with you in that point waiting for 8.10.1 or 2, but this is not acceptable, because there are dozens of people who miss there gamepads working in game, NOT blaming Xmouse, if this is not critical, what is it then? Isn't there any solution in providing an early fix without respinning images? I dont care if my gamepad controls the mouse, becuase of atwo simple facts: 1. I control X with my mouse (that meaning i dont touch the gamepad when I am in X). 2. Games that require a mouse in game should not be played with a gamepad (that meaning games that should be played with gamepad usually not have a Mouse-cursor in game). I definetly know, that it is possible to properly move the mouse via the gamepads-d-pad amootly over the desktop, all buttons were working in X and in games everything worked perfectly too. I just want a fix, not a workaround, for getting my all-the-time working device back to work in game, thats all. The fact, that it's all about gaming, does not mean in any way, that it could not be critical or viceversa that it's all the time non-critical per default in any worst case. You except me to play my fouvourite games with 8 buttons and X,Y axis, im sorry but i would need a third hand. I need the shoulder buttons, the ergonomic design for playing. I cant play some games with keyboard for longer than 10 minutes because my finger hurt. Telling Xorg not to hotplug at all makes me having no keyboard..... i needed to boot in livecd to reconfigure xorg.conf. But hey, at least i could use my non-critical broke before-beta-working joypad for one session. Thanks!