"the game crashed completly on exit, no sound and the cpu is on
100 percent the hole time. When i change my ubuntu settings back
to alsa everything works fine."
"You need to have the corresponding libSDL package installed. If
you have libsdl-alsa, SDL apps will use ALSA output (but ALSA support
is broken when using PulseAudio as sound system). To use ESD or
PulseAudio in SDL apps, you'll need libsdl-esd ou libsdl-pulseaudio,
respectively. Also, you can install libsdl-all to have all sound
outputs, but unless you specify it with the SDL_AUDIODRIVER variable
(as does ET-SDL), the default system used will be ALSA."
"Ubuntu's Pulseaudio is even more broken than usual with SDL.
I've run into the same issues.
hwengine hanging - kill pulseaudio, hwengine will be able to exit
Client sucking up CPU - turn off music and restart - frontend SDL
not playing nice with pulseaudio will be solved."
In all three cases, people seem to be concluding that SDL-that-uses-pulse
works, while generic-SDL-(that-uses-ALSA) causes problems.,
That seems to agree with the SDL mailinglist post that was attached to
the bug regarding the Tux4Kids apps:
"I just noticed that the alsa audio output never set the alsa
hardware's buffer size. I think this is why SDL has such latencies
when pulse audio is in use."
So... can someone try installing:
libsdl1.2debian-pulseaudio
and see if the Tux4Kids app (and anyone else) still go berzerk in the
LTSP environments?
(That is, assuming those environs aren't _already_ using SDL-that-uses-pulse,
in which case I'm at a total loss.)
Thank you!!!
If this does fix it, I'll also add a note to the Tux Paint website under
"Known Issues", to help spread the word a little more.
-bill!
---
Sounds like we're onto something. Let me try and figure out how to get these fixes on Hardy.
On Tue, Jul 28, 2009 at 04:04:05PM -0700, Bill Kendrick wrote: /bugs.launchpad .net/ubuntu/ +source/ tuxpaint/ +bug/269082 - check
> > On Tue, Jul 28, 2009 at 03:35:15PM -0700, Jordan Erickson wrote:
>> > > https:/
>> > > out my latest comments.
Googling around furiously...
urbanterror crash with pulseaudio /bugs.launchpad .net/ubuntu/ +source/ pulseaudio/ +bug/224399
https:/
"the game crashed completly on exit, no sound and the cpu is on
100 percent the hole time. When i change my ubuntu settings back
to alsa everything works fine."
Re: [HOWTO] SDL sound (read: ALSA) support for Enemy Territory ubuntuforums. org/showthread. php?t=362231& page=14
http://
"You need to have the corresponding libSDL package installed. If
you have libsdl-alsa, SDL apps will use ALSA output (but ALSA support
is broken when using PulseAudio as sound system). To use ESD or
PulseAudio in SDL apps, you'll need libsdl-esd ou libsdl-pulseaudio,
respectively. Also, you can install libsdl-all to have all sound
outputs, but unless you specify it with the SDL_AUDIODRIVER variable
(as does ET-SDL), the default system used will be ALSA."
[Hedgewars] 0.9.11 Released! www.hedgewars. org/node/ 1507
http://
"Ubuntu's Pulseaudio is even more broken than usual with SDL.
I've run into the same issues.
hwengine hanging - kill pulseaudio, hwengine will be able to exit
Client sucking up CPU - turn off music and restart - frontend SDL
not playing nice with pulseaudio will be solved."
In all three cases, people seem to be concluding that SDL-that-uses-pulse SDL-(that- uses-ALSA) causes problems.,
works, while generic-
That seems to agree with the SDL mailinglist post that was attached to
the bug regarding the Tux4Kids apps:
ALSA output doesn't set buffer size (likely fix for pulse problems) www.nabble. com/ALSA- output- doesn't- set-buffer- size-(likely- fix-for- pulse-problems) -td21457593. html
http://
"I just noticed that the alsa audio output never set the alsa
hardware's buffer size. I think this is why SDL has such latencies
when pulse audio is in use."
So... can someone try installing:
libsdl1. 2debian- pulseaudio
and see if the Tux4Kids app (and anyone else) still go berzerk in the
LTSP environments?
(That is, assuming those environs aren't _already_ using SDL-that- uses-pulse,
in which case I'm at a total loss.)
Thank you!!!
If this does fix it, I'll also add a note to the Tux Paint website under
"Known Issues", to help spread the word a little more.
-bill!
---
Sounds like we're onto something. Let me try and figure out how to get these fixes on Hardy.