i've removed pulseaudio, but other problem disturbs me. It is random sound glitches during playing sounds with alsa. I think, it is the same problem, that kicks out pulseaudio:
E: alsa-util.c: snd_pcm_avail() returned a value that is exceptionally large: 4294953200 bytes (24347807 ms).
I mean, that during playing snd_pcm_avail returns bad value, and player restarts playing, but not as pulseaudio. It starts playing from the same place, where it stops, so there is a little glitch. Seems to be, that cmedia driver is broken and need to be fixed.
i've removed pulseaudio, but other problem disturbs me. It is random sound glitches during playing sounds with alsa. I think, it is the same problem, that kicks out pulseaudio:
E: alsa-util.c: snd_pcm_avail() returned a value that is exceptionally large: 4294953200 bytes (24347807 ms).
I mean, that during playing snd_pcm_avail returns bad value, and player restarts playing, but not as pulseaudio. It starts playing from the same place, where it stops, so there is a little glitch. Seems to be, that cmedia driver is broken and need to be fixed.