How to reproduce the issue:
1. Playing with yuzu-emulator
2. Load Super Mario Odyssey
3. Start new game
4. When Mario is about to jump for the first time after being woken up by Cappy, this bug must occur.
During the issue, the following occured:
1. Graphic locked up.
2. System can be access through SSH.
System specification:
Debian Sid
Radeon RX 580
I have tried the following combination:
1. Kernel 4.17, 4.18, 4.19, 4.20, drm-next-4.21.wip
2. Mesa 18.2, 18.3, 19.0-development branch
But none of the above combination fixes the issue. Let me know if you need more information and more testing from me.
Error message: PROTECTION_ FAULT_ADDR 0x00000000 PROTECTION_ FAULT_STATUS 0x0604800C job_timedout [amdgpu]] *ERROR* ring gfx timeout, signaled seq=37241, emitted seq=37244
[Dec 5 22:08] amdgpu 0000:23:00.0: GPU fault detected: 146 0x0000480c for process yuzu pid 2920 thread yuzu:cs0 pid 2935
[ +0.000005] amdgpu 0000:23:00.0: VM_CONTEXT1_
[ +0.000002] amdgpu 0000:23:00.0: VM_CONTEXT1_
[ +0.000003] amdgpu 0000:23:00.0: VM fault (0x0c, vmid 3, pasid 32770) at page 0, read from 'TC4' (0x54433400) (72)
[ +10.053011] [drm:amdgpu_
[ +0.000007] [drm] GPU recovery disabled.
How to reproduce the issue:
1. Playing with yuzu-emulator
2. Load Super Mario Odyssey
3. Start new game
4. When Mario is about to jump for the first time after being woken up by Cappy, this bug must occur.
During the issue, the following occured:
1. Graphic locked up.
2. System can be access through SSH.
System specification:
Debian Sid
Radeon RX 580
I have tried the following combination:
1. Kernel 4.17, 4.18, 4.19, 4.20, drm-next-4.21.wip
2. Mesa 18.2, 18.3, 19.0-development branch
But none of the above combination fixes the issue. Let me know if you need more information and more testing from me.