@Pavel, how did you arrive at that patch as a fix for this bug? (Not arguing against the patch, just curious). I note that the patch affects the EXA code in the -ati driver, where I understood this particular render bug only occurs in XAA, and goes away when using EXA.
(Are multiple bugs being globbed together here by chance?)
@Pavel, how did you arrive at that patch as a fix for this bug? (Not arguing against the patch, just curious). I note that the patch affects the EXA code in the -ati driver, where I understood this particular render bug only occurs in XAA, and goes away when using EXA.
(Are multiple bugs being globbed together here by chance?)