Note that we have an easy workaround, if necessary, for the beta: we go back to the old 'broken' variant and unconditionally set broken_repeat to TRUE.
I don't think we have a good way of detecting which driver is in use at runtime (maybe we can fudge it if GLX is enabled and getting the OpenGL renderer string?).
Note that we have an easy workaround, if necessary, for the beta: we go back to the old 'broken' variant and unconditionally set broken_repeat to TRUE.
I don't think we have a good way of detecting which driver is in use at runtime (maybe we can fudge it if GLX is enabled and getting the OpenGL renderer string?).