On Mon, Nov 9, 2009 at 1:17 PM, Alexander Bethke
<email address hidden> wrote:
> - Also when I kill pulseaudio and let a player use alsa straight, the problem persists.
Killing pulseaudio is insufficient, because it will autospawn. If you
intend to bypass PA completely for testing, you need also to disable
autospawn:
On Mon, Nov 9, 2009 at 1:17 PM, Alexander Bethke
<email address hidden> wrote:
> - Also when I kill pulseaudio and let a player use alsa straight, the problem persists.
Killing pulseaudio is insufficient, because it will autospawn. If you
intend to bypass PA completely for testing, you need also to disable
autospawn:
echo autospawn = no|tee -a ~/.pulse/ client. conf
Of course, killall pulseaudio afterward...