Comment 32 for bug 289925

Revision history for this message
Mike C. Fletcher (mcfletch) wrote :

This bug was fixed for the 3.0.1 release by disabling GL error-checking on GLUT functions. This is another case of (some) newer GL implementations being extremely anal about calls to GL entry points before there is a GL context. Basically the glGetError() calls were seg-faulting because GLUT didn't have a context set up yet.