On Tue, Apr 19, 2011 at 09:45:42AM -0000, Andy Whitcroft wrote:
> I have seen issues with Unity when the overall width of the combined
> screens exceeds the underlying hardware texture limit. Could you post
> the output of the (non-destructive) command below please (which would
> need running in a terminal window):
>
> glxinfo -l | grep GL_MAX_TEXTURE_SIZE
Fwiw, yes I've seen this issue too, however for this particular bug
we're not running up against this (it's a single-external monitor
situation).
On Tue, Apr 19, 2011 at 09:45:42AM -0000, Andy Whitcroft wrote:
> I have seen issues with Unity when the overall width of the combined
> screens exceeds the underlying hardware texture limit. Could you post
> the output of the (non-destructive) command below please (which would
> need running in a terminal window):
>
> glxinfo -l | grep GL_MAX_TEXTURE_SIZE
Fwiw, yes I've seen this issue too, however for this particular bug
we're not running up against this (it's a single-external monitor
situation).