SDLJump hang-up when game start.

Bug #92811 reported by Major Andras
18
Affects Status Importance Assigned to Milestone
gnujump (Ubuntu)
Fix Released
Low
Unassigned
sdljump (Ubuntu)
Won't Fix
Undecided
Unassigned

Bug Description

Binary package hint: sdljump

When I start the game, and select the "New game" menu, the game is hang up, and no response everything anytime.

ProblemType: Bug
Architecture: i386
Date: Fri Mar 16 14:57:21 2007
DistroRelease: Ubuntu 7.04
Uname: Linux andras-desktop 2.6.20-11-generic #2 SMP Thu Mar 15 08:03:07 UTC 2007 i686 GNU/Linux

Tags: bitesize
Revision history for this message
William Grant (wgrant) wrote :

I am unable to reproduce this.

Revision history for this message
Major Andras (majorandras) wrote :

The problem exist only in Feisty, on mondey I test it another computer.

Revision history for this message
Lothar Gesslein (lgesslein) wrote :

I can confirm this, it hangs when selecting "New game".

With my limited debugging skills, i could only produce a gdb backtrace.
Funnily enough, after quitting/detaching gdb it works and i can play as long as i want (but it hangs again when exiting the game).

I'd be happy if you dump further gdb commands or other instructions here.

Running Ubuntu 7.04; Linux laptop 2.6.20-15-generic #2 SMP Sun Apr 15 07:36:31 UTC 2007 i686 GNU/Linux

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Andreas Gnau (rondom) wrote :

I can't reproduce this using feisty on x86_64.

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Hulkie (hulkie2) wrote :

I can confirm this bug on feisty on i386 with two different laptops.
Sam.

Revision history for this message
Andreas Gnau (rondom) wrote :

As several people on i386 can confirm this, we can mark this as confirmed

Changed in sdljump:
status: Unconfirmed → Confirmed
Revision history for this message
Nick (nkw42) wrote :

As a work around the edgy package works fine on feisty. Its version .91 as compared to feisty's v 1.0 though.

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Matthew Craig (matthew-t-craig) wrote :

I can reproduce this bug with AMDx86_64 (2.6.20-15-generic).
The software will completely freeze either on start or when graphical options are modified.
For one example, changing option "OpenGL" to "On" and clicking "Back" will produce a freeze. This is reproducible.
The software can then only be terminated by "kill -9". Closing the window has no result, even after 30 minutes.

Point of Interest: This project was renamed a year ago to GNUjump (see: http://www.gnu.org/software/gnujump/ ).

Revision history for this message
Jon-o Addleman (jaddle) wrote :

I can also confirm. Using kernel 2.6.22-12-generic on a thinkpad x60s.

This is in gutsy, using the intel xorg driver.

The same freeze happens with the 'gnujump' package, which should replace the sdljump one, but doesn't seem to yet (and they can't both be installed at the same time).

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Paweł Drewniak (woody) wrote :

I can confirm all of this in gutsy - it freezes when you start a new game, but does not when you run it with gdb attached.
I also found out why it hangs - SDLJump tries to write to /dev/sequencer, and gets "Bad file descriptor" error.
To check it, I installed Timidity++ (software midi sequencer) and... SDLJump did not freeze, but started to play a nice MIDI tune and launched the game...

Revision history for this message
Christian Csar (cacsar) wrote :

This still exists in an Hardy; however, I did not have this on an earlier Gutsy installation.

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raskolnikov (raskolnikov) wrote :

Solved un GNU Jump 1.0.5

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Daniel T Chen (crimsun) wrote :

Feisty is EOL.

Changed in sdljump:
status: Confirmed → Won't Fix
Revision history for this message
Daniel T Chen (crimsun) wrote :

Please request a sync from Debian experimental.

Changed in gnujump:
importance: Undecided → Low
status: New → Triaged
Revision history for this message
Andrew Starr-Bochicchio (andrewsomething) wrote :

Sync filed. See Bug #304860

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Andrew Starr-Bochicchio (andrewsomething) wrote :

gnujump (1.0.6-1) experimental; urgency=low

   * New upstream release (Closes: #494695)
   * Use quilt for patch-management
   * debian/sdljump.desktop
     + rename to gnujump.desktop
     + update to reflect the rename to gnujump
     + remove the Encoding field
   * debian/gnujump.menu
     + update to reflect the rename to gnujump
     + use Games/Action instead of Games/Arcade
   * debian/control:
     + remove the leading "a" in the short description
     + wrap the Build-Depends for better reading
     + use the Homepage field
     + bump Standards-Version to 3.8.0
     + add Vcs-* fields
     + add myself to Uploaders
   * debian/rules:
     + call dh_desktop to silence lintian
     + reorganize the targets, create a config target
     + don't set CFLAGS, let dpkg handle it
   * debian/gnujump(-data).install:
     + move gnujump.desktop to the gnujump package
     + same for gnujump.png
   * debian/copyright:
     + Convert to machine readable format
     + Update some of the copyright statements
   * debian/patches/02_manpage_fixes.patch:
     + Fix a typo in the patch, it's "hy", not "ny"
   * debian/README.source:
     + add a README.source as recommended by Policy 4.14
   * debian/patches/03_main_c_include_locale_h.patch:
     + Fix FTBFS with -O0 because locale.h isn't included
   * debian/watch:
     + Update the watchfile to reflect the new homepage

Changed in gnujump:
status: Triaged → Fix Released
Revision history for this message
Stewart Johnston (stooj) wrote :

I can reproduce this bug with 9.04 as well.
Once I installed timidity the game worked fine.

Revision history for this message
mrollings (matthewrollings) wrote :

I can confirm this bug is still present in 10.04

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