elisa cores (after a few minutes just sitting around)
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Moovida |
Won't Fix
|
Medium
|
White-rabbit-elisa |
Bug Description
I get this on a plain edgy installation with nvidia drivers[[BR]]
Linux elisa 2.6.17-11-generic #2 SMP Thu Feb 1 19:52:28 UTC 2007 i686 GNU/Linux
box is a AMD 64 X2 4200, Gigabyte GA-M55plus-S3G with an onboard nVidia GeForce 6100
(gdb) core-file core.5538
(no debugging symbols found)
Using host libthread_db library "/lib/tls/
Core was generated by `/usr/bin/python /usr/bin/elisa'.
Program terminated with signal 6, Aborted.
#0 0xffffe410 in __kernel_vsyscall ()
(gdb)
I start elisa (not fullscreen) and don't do anything.
There are screen flickers and after some time the cpu goes to 100%,
then falls back and short time later it cores.
More details follow as soon as I've found out how to debug this.
~/pigment/ examples/ pigment$ python image.py ../pictures/ fluendo. png ------- ------- --- ------- ------- ------- ------- ------- ------- --
--- Pigment OpenGL status -------
Version: 2.0.2 NVIDIA 87.76
Renderer: C51/PCI/SSE2/3DNOW!
Vendor: NVIDIA Corporation
GLSL shaders: .............. Yes (used)
Per YUV component rendering: Yes (used)
Texture rectangle: ......... Yes (not implemented)
Fragment program: .......... Yes (not implemented)
Pixel buffer object: ....... Yes (not implemented)
------
--- Pigment GPU Support Dump ---
C51/PCI/SSE2/3DNOW!
-------------------
**Version:**
2.0.2 NVIDIA 87.76
**Vendor:**
NVIDIA Corporation
**Features:**
::
maximum_ texture_ 2d_size: 4096 rectangle: ...... 1 non_power_ of_two: 1 border_ clamp: ... 1 filter_ hint: 1 env_combine: .... 1 buffer_ object: ... 1 buffer_ object: .... 1 draw_arrays: ...... 1 object: ..... 1 ------- ------- ------- ----
texture_
texture_
texture_
multisample: ............ 1
multisample_
multitexture: ........... 1 (4 units)
texture_
texture_env_dot3: ....... 1
fragment_program: ....... 1
vertex_
pixel_
blend_color: ............ 1
packed_pixels: .......... 0
multi_
framebuffer_
copy_sub_buffer: ........ 0
shading_language: ....... 1
shader_objects: ......... 1
fragment_shader: ........ 1
vertex_shader: .......... 1
-------